Showing posts with label drills. Show all posts
Showing posts with label drills. Show all posts

Saturday, September 1, 2012

Point Per Pass

I use this drill to improve  3 on 3 games in youth clinics as well as in season as a practice drill out of 4 on 4 and 5 on 5.

The drill has several objectives:
  1. Keep 3 on 3 games at lower levels from being a dribbler and 2 watchers.
  2. It emphasizes the give and go.
  3. Requires players to get open to receive a pass
  4. De-emphasize dribbling
  5. Encourages team play on offense
  6. Makes the defense play harder to stop the points for passes and guard the basket cutter.
  7. It can be used to practice a delay game offense and defending against a delay game if you don’t set a limit for the number of passes.
Rules:
  1. Regular scoring for two and three point baskets.
  2. Every completed pass followed by a basket cut is worth one point for the offense.    It is important that only a pass followed by a basket cut counts as a point to promote cutting in our motion offense.  Pass and stand is not a point.  If we use it with our high school teams, then a pass and screen is also worth a point.
  3. (Optional) You can set a limit of no more than 7 points from passes if there is lack of attempting to get a shot.
I teach passing to the outside hand away from the defense, meeting the pass, and other areas I want and that are appropriate for the age of the player that I am working with while running the drill.

Wednesday, August 15, 2012

1 on 1 Drills

Manager 1 on 1:
2 Managers/coaches (or chairs) stand 35 feet out from the baseline with one about 7 feet away from the sideline and the other 8 feet inside of that.
On coaches “Go”. the defensive player sprints to run around the chair/manager closest to the middle of the court while the offensive player runs dribbling the ball around the outside chair (closest to the sideline).
Once around the chair, the offensive player attacks the rim and the two play 1 on 1.

Inside the Three 1 on 1:
Two players begin underneath the hoop. The defensive player begins with the ball and he dribbles to any spot inside the three point arc to place the ball down. Once the ball is placed down, the offense runs to pick it up and the two play 1 on 1 live.
You can control where you want this drill to happen if you make the defense put the ball only in the paint.

Turn and Run 1 on 1:
Drill starts like a zigzag ball handling defensive slide drill but the defense allows the offensive player to beat him off the dribble up the sideline. The defensive player works on his speed and recovery to get back in front and square up the offense. Once the defensive player gets in front of the offense, the ball handler throws the ball to a manager/coach at the top of the key. The defensive player jumps to the ball in Help side and  when the offensive player catches it again, the two play 1 on 1 live.

Baseball:
This is a 1 on 1 drill that uses two teams playing 1 on 1 vs members of the opposing team counting the score like a baseball game. Start from the top of the key with a member of team 1 guarding a member of team 2 – if the defense gets a stop. then that’s 1 Out. If the offense scores than they get 1 run and there are no outs. On the first foul, you re-check the ball.  On the second, the offense gets a point. When three outs are up. You switch offense defense. When each team has gone for 3 outs, then you have just played one inning. You can do this drill from any spot on the court and can facilitate post players by allowing coaches to feed them w the post instead of playing 1 on 1 from the perimeter.

Wednesday, July 11, 2012

Rebounding Drills

These Rebounding Drills came from the Arizona Men’s February Basketball Newsletter.  
 

War Drill (8 minute drill)

(1 basketball. 6. 8 or 10 players. Full Court)
    Defense is in the paint and matches up. On the shot by the coach. their goal is to go meet the offense outside of the paint and keep them out of it.
    The offensive players are set up behind the three point line and except for the point guard, (who gets back on defense), are going hard to the rim.  The defender on the point guard should look to help on boxing someone else out.
    This is a highly competitive drill with a winner and loser. If the offense gets the rebound they get a point and can try to score a 2 or 3 pointer.  If they score we set the drill back up. If the defense gets the rebound or forces a turnover, there is no point scored but they push the basketball down court (transition offense) and try to score on the other end. On a score or turnover by them, play stops and we set the drill back up.
    The ball will only go from one end to the other end one time and then the drill would be reset. If we don’t reset the drill it becomes a transition drill and not a contact drill.
There are no points on a made shot by the coach but it is still played like a rebound.

Thoughts on Rebounding: 

• On a 3 point shot, it takes a long time for the ball to get there
• Get out and hit your man, find the ball, and get it
• The greatest rebounders are guys who can range rebound
• They don't just get the rebounds that are coming right to them

Get to the Basket Drill

(1 basketball, 3 or more players)
    Place two defenders side by side facing the offense (if you have football pads, use them).  On the shot, the offense has to bust through to the basket.  This teaches them to never surrender going to the basket and being aggressive.
    Only drill this from the wings.  If we have an offensive player at the top, we would normally want him to get back on defense.
Without the pads, the defense gives a little pressure, just enough to make them push through.

Tuesday, July 10, 2012

Some Coaching Bullets to Consider


Del Harris and friends, 2012 (revised from 2009)

 

Before you start:


    Be sure you have a mission statement that is current with your current thinking and then stay committed to that statement.  Be sure your staff and players understand your mission.


    Make sure your philosophy of coaching, of defense, of offense and of dealing with players and other constituents is clear-cut and understood by yourself and staff and that it matches your mission.

    Leave a paper trail.  Keep copies of important communications with all relevant parties.  Notes, dates and times of any significant meeting with players, media, etc can be of value.

    Be sure you have a plan for the first day, week and rough copy for first month of your practices.

    Be sure any staff is up to date on current trends in conditioning, nutrition, etc.  These change.

    Be sure to read current books and old standards on leadership, management skills, time management, significant biographies of important people and successful coaches in any sport.  You must continue to grow mentally and spiritually.

    Revise your drill book (You have one, don’t you?) to add any new concepts you have picked up and to discard needless ones.

    The best drills are the ones you make up that teach specifically the exercise you are trying to teach/correct.
   
    Your drill book should be divided into categories such as: warmup, shooting, fundamentals of offense/defense, fast break buildups for offense and transition defense, half court offense, post offense/defense, trap drills, defense shell drills, situation drills for 1-1, 2-2 and 3-3, game ending situations drills, etc.

    Be sure to be clear on all basic defense issues such as you initial and backup coverages relative to pick and roll defense, low post defense, and methods of rotation to cover breakdowns.

    Make sure your coaches and players understand the concepts of switching on defense such as which teammates will be able to switch with each other on their own as needed or desired unless the game plan or a timeout changes it. Have switching partners which normally means that equal size players will switch with one another as needed.

    Know that the concept of switching to keep your bigger players inside and your smaller ones outside is often very productive, i.e. “Bigs in, Littles out”.  Thus you would not switch a big man out off of a downpick or pindown for a small player except in a critical emergency situation.


Your team will reflect what you emphasize.  Take your pick, but only about 4 or 5 will be the limit as to what they will attach themselves to, so choose wisely.
    1. Defense
    2. Rebounding
    3. Unselfish play---team unity---team attitude
    4. Running game
    5. Half court game
    6. Pressing team---running team
    7. Physical team
    8. 3-pt team
    9. Zone team
    10. Ball and player movement team, etc.
 

Game Time:

    Be sure you have a helpful game card with you at all times such as quarterbacks have on their sleeve or arm.
   
    A good game card will not only have all your play calls, but will have categories that will get you a post up as needed and that tell you what plays you have that will get each position (1 through 5) a shot when you want one of those players to have the ball.

    On the back of the card of on a special situations card you can have in your pocket or an assistant will keep be sure to have plays already diagrammed that are for special late game situations such as: when you need a 3 pointer, or a quick 2, or you have differing amounts of time on the clock to get a shot.

    Be smart on what you chart and have accountable chart keepers.  A possession chart can tell you the pace and momentum of the game because it will tell you how many possessions you have had at every time interval and once you know your best pace, you can tell if you are dictating or if the opponent is. 

    Momentum is revealed by a possession chart in that it shows how many times you and your opponent have scored or failed to score in the most recent possessions.

    Other charted items may be the fast break game on both sides of the ball, the low post game (scores allowed/how traps have worked, etc), the pick and roll game (percentage of scores/stops), deflections, penetrations allowed, uncontested shots allowed, and whatever else you deem to be of real value.

As you go along:

    “Prove you are valuable and success will happen for you.  Forget about the entitlements.”

    Be careful of the player who insists he is all about winning, but doesn’t work like a winner.  He is usually happy when things are going his way, whether the team is or not.
   
    The team that will accept we over me (we/me) as a group has a chance to achieve all they are capable of.

    There is no “I” in team but there is “ME”  but it tears up TEAM to get it.  META spells disaster for the team; it says that the “ME Trumps All” the rest of the team.

    Doc Rivers says to try to keep the “chemistry guy” on your team.  Doc moves the lockers around occasionally to keep the right people together or separated as needs be.

    Del Harris says to speak to players often, but more on the conversational level than any other.  Get to know them and then prove that you care about them. he notes that the Caring-Trust-Loyalty Dynamic is of utmost importance to a successful organization. First show you do care consistently. Caring leads to trust. Trust breeds loyalty and loyalty leads to unity.

    Jerry Sloan coaches with the idea that he wants to be a friend of his player/s 20 years down the road.  Now you know he is not a softie, but he cares and his players know it.  They trust him and are loyal to him and they just find a way to win every year.  That is true coaching.

Think communication:

Del Harris notes that there are five levels of communication with players—use each one less than the one before it as you go down the levels.

    1. Conversational level—you have the give and take whereby you get to know the player and he learns you as well.  You demonstrate you care. Use this the most.

    2. Encouragement level—voice is animated and enthusiastic. Use it as much as you can, but it has to be a result of real achievement, not just blowing smoke. But the worst person to be with is the one you simply cannot please.  Be real.

    3. Instructional level—voice is slightly animated as you attempt to pass on teaching points that may help your player get better, or that may help him understand the team concept.  Use often, but mostly in practice or in certain 1-1 situations.

    4. Correctional level—voice increases somewhat in urgency, but this is not to be confused with screaming.  Naturally, this is used on important issues in practices and games to help eliminate errors.  Use it as needed, but if it overwhelms the encouragement level, the team will tune you out sooner than later.

    5. “Go Nuts” level—yes, there is a place for letting them know that they have crossed the line in terms of lack of effort or execution or attitude, etc.  They must know you really care about certain issues. But, of course you must maintain control here, as it should be a purposeful act.  Overdo this level and you will lose your team by Christmas unless you are winning every game.

Who is your closer?

    You need a “closer” in every business, someone who can seal the deal often. Know who yours are.  This is not an equal opportunity situation.  Be able to run your stuff to get the ball to the “closer” in need situations.
   
    Do not underestimate the value of a player who can inbound the ball in pressure situations. Lack of this ability will beat you in the close games.  The chances are you will have no more than two of these, if you actually have anyone.  Develop one.

    Every team wants to win the championship.  Talk about it on the first day, and then forget the talk until you are playing for it.  Your goals must become closer at hand and the main one is to get better every day/game.  That is the path to
championships, not talk. And I don’t want to hear that my teams did not win an NBA title.  My college teams won 19 championships, we won 3 national titles in Puerto Rico against NBA or D-1 level coaches and won 2 international gold medals.  My Lakers team that was the youngest team in the playoffs my final two years (when Kobe was 18 and 19 years old) won 56 and 61 games with Shaq missing 53 of those games due to injury.  They ran off 3 in a row two years later.
   
    Most of your players will be role players.  Most will think they are key players. As coach you must laud the roles you assign; make them be understood and appreciated. Without the dedicated role players you cannot succeed.

    Have simple goals for your role players.  Just 1 or 2 stats per quarter can add up to being the difference—a steal, a rebound, a free throw, a deflection, an assist, etc.  Just a little goes a long way.  Honor your role players as well as the stars.

    Check it out—NBA teams seldom have more than 2-3 players who are more than role players—ones who produce consistently across the stat sheet and make others better.  The 85+ percent are role players.

    Coaches who talk too much in practice can kill the team’s ability/need to communicate among themselves. Coaches who chatter too much give the appearance of working hard but actually stifle the players in developing their own skills of communication. This is true especially of assistants.  Hooting and hollering on every pass and cut is not necessarily a sign you are working.

    Simplify your teaching and communication.  This will reduce confusion.  An athlete that is not decisive and confident in what he is to do will be hesitant and a hesitant athlete will fail.

    NBA asst. coach Brendan Suhr notes that you must coach each player differently.  It’s about their strengths and needs, not yours.  Read books: Strength Finders and Strength Finder 2.0. 

    Identify your leaders and lieutenants.  You must connect early with them and get them to understand and promulgate your mission and goals for the team.

    The best teams are the ones where the coach and the team leaders are united (requires some ego reduction on part of coach) and these players work the hardest and articulate the team message to others.

    It is hard for a general to win without support from within the ranks.  Encourage and develop leaders and relationships with them.
   
    Fill up your players “emotional Bank Accounts”.  Make 4 deposits to one withdrawal.

    Encourage your players to take responsibility.  The best ones have often been allowed too much freedom from this at lower levels (i. e., AAU ball)  “My Bad” is not sufficient.
   
    You can help, but players must know that they are in charge of their own attitudes, work ethic, enthusiasm, and mental/physical approaches.

    Many times I have been asked how a coach gets an NBA player to listen.  The answer is that you must be willing and able to help them get better.  If you can do that, they will listen because they do want to improve.  Once you quit helping them, you can lose them.  Keep improving and learning yourself, therefore.

    When Hank Haney quits helping Tiger Woods to win, Tiger will get another coach. (This was written in 2009—Hank is gone.)

    Learn to read body language to be able better to deal with a player that day.

    Watch your own body language in practice and especially during games.  Do not slump over at the bench or go goofy when things go wrong or a player makes a mistake. Have enthusiastic or positive approach when appropriate, but stay subdued in the down times.  You can go crazy on the team, but that is different than the defeatist, slumped over approach or the throwing your hands up in the air to the crowd as if to say—I am ok, but what is wrong with that player? Stay in control of your body language no matter what you are feeling inside.  (Solid advice—hard to do)

    Why do coaches react so strongly to a player’s mistakes in many cases?  Trust this.  It is because the coach wants to divorce himself from that mistake and thus that player at that time.  It is his way of telling the fans that it is not his fault.  The same coach will give a body language reaction fist pump that says, “That is what I coached him to do” when the player scores. 

    One of your main goals with each player is to coach him to become the best  teammate he can be.  When we interviewed a player pre-draft, we always asked him about his relationship to his coaches and to his teammates.  When we talked to his coach we wanted to know what kind of teammate he was. 

    When I coached college, I coined a term called “Teammanship” and in that concept we tried to inculcate things that would honor team membership and encourage team building.  (On one occasion for each of my two top scorers I had to put them to the brink of elimination in order to get them to know I was serious.  Thankfully, both stayed but one came in the day before he was to enroll at another college to tell me he wanted to come back and be a good team member.  He led the team in scoring and we went 25-3, 6th in nation).

    When my first of two college teams that were inducted into their own Hall of Fame en masse, all 13 players came from as far as Europe to be there. The one who came from England was the one I mentioned in the previous point.  I had started with that team nearly 35 years previously to their induction, but they were still a team.

    Other books of value—The Outliers, The Talent Code (maybe the best relative to teaching/coaching technique I have ever read), Training Camp by Jon Gordon, Leadership Secrets of Attila the Hun (great quick read), Red and Me by Bill Russell, Talent is not Enough by John Maxwell (any of his leadership books such as the Servant Leader, etc.), the magazine entitled SUCCESS, and many more.

    My own book, On Point—4 steps to better life teams is obviously one I believe in for great team building that leads to lasting relationships—worth more than trophies.  See www.OnPointLifeTeam.com for review.

    Allow enough shooting time.  Still the most singly important factor in the game.  Bad plays look good when ball goes in and vice versa.

    Encourage your shooters to get in their 300 or so reps every day.  Nowitzki and Nash and then Jason Terry got in 500 every day---every day—and they are the best for obvious reasons.

    These players came into the NBA as poor shooters—Jordan, Dr. J., and Clyde Drexler and they became Hall of Famers and good shooters.  Most players become much better shooters in the NBA due to reps. Check any player’s career stats.

    If a player comes into the league as a rebounder or a steals guy, he will rebound and steal in the league.  The only stat that players consistently get better at is shooting and it is because they get more reps as a pro.

    Defense is the difference in championship games normally.  But while defense may win a championship for you, you will never get a chance to find out, if you cannot score.

    The thing that makes for a bad team in the NBA (remember that every one of these players was the best on his HS and college team in most cases) is the inability to score.

    Avoid trying to keep your team at half court too much thinking that you can stop them and do more teaching.   The game is played full court.

    Too much time at half court will stifle a teams fast break game as the initial reaction to go to the other end is the difference in a successful break most often.

    A team that spends too much time at half court teaching will not be as good a transition defensive team as it needs to be in most cases.

    So, do more scrimmage-like situations but control the scrimmages and fulfill what you want as a teacher and what the team needs for transition offense and defense.

    Best scrimmage teaching drills are starting with a specific situation at half court and then letting there be that possession and two more.  This three-possession game is called O-D-O for Offense-Defense-Offense.  On the second and third possession the teams can do whatever comes up, as that is the way the game is played.

    Limiting the scrimmage to three possessions allows you to teach the pluses and minuses of the three possessions better because everyone can remember that short of a series.

    Drill also some 5-possession games and do the same way.  You start with a controlled half court and then the players play out four more possessions, ending up on the end they started.  The game is generally played in spurts of no more than 5 possessions before a whistle is blown and this allows game feel and coach control.

    Be inventive with these controlled sessions.  Have each possession be only with 10 seconds; or have them run a particular set when they don’t have a fast break; or have them go vs. man/man some and zone on other sets; and start the initial possession from out of bounds needing a 3 or needing a quick 2 or running the clock etc.

    You can score these by giving a point for a score and a point for a stop.  With 3 possessions (or 5) there will always be a winner since there are an uneven number of points available.  The winner of each one can start the next set if you want.  Or you can keep track of the number of sets each team wins to determine a winner.  Award the winners.

    You never waste time when you do the defensive shell drills.

    Remember that you must emphasize defense, but offense is more involved because it involves ball skills and exact timing.  Thus, offense takes more time.

    I always doubt coaches who say they spend far more time on defense than offense.  Why would you do that when offense requires much more teaching and time? And why ignore offense when teaching defense---the guys on both sides of the ball are on your team when you are teaching defense, unless you spend the whole time running slides against air.  Air is not the enemy—good to remember in all defenses, especially when in a zoning situation on the weak side or when the team is in a regular zone defense.

    Hopefully, anyone should realize that you could teach both offense and defense at the same time. So teach both at the same time. If you cannot, have an assistant focus on what you are not focused on and let him talk.

    Even in the most dedicated of offensive drills, if a player does well or poorly on defense, you cannot overlook that.  More time on offense, more emphasis on defense.

    Your team will reflect what you emphasize. (worth repeating)

    You are an offensive or defensive coach relative to what upsets you.  If you say you are a defense coach but never sub for poor defense by your better players, you are not a defense coach. (If he is really good, you don’t have to leave him out for long—you made a point).

    If you are an execution coach but don’t get upset at the lack of execution, then you really are not what you say you are.

Summary Note

    Over the years your teams will be identified by about 3-5 things that they do well—not 10-15 things.  Those are the things you teach well and that are important to you.

    With the great coaches you always know what their teams will do well.  So decide how you want to be typified and stick with that as long as you are successful.  Make subtle changes as you go, but stick with your winning core.


Del Harris, GM Texas Legends, NBADL
dharris@texlegends.com
www.OnPointLifeTeams.com 



 Del Harris is a legendary basketball coach, who has been associated with seven NBA teams over a thirty-seven year period. He served as head coach of the Houston Rockets, Milwaukee Bucks and the Los Angeles Lakers, where he was NBA Coach of the Year in 1995.  He became the 19th NBA coach to earn 500 wins while with the Lakers. He has a varied background, having coached with five different countries’ national teams; is an ordained minister and a member of SAG. He is currently General Manager for the Texas Legends of the NBA Development League, the Mavericks’ affiliate. 


Sunday, July 1, 2012

Individual Skills Defense Drills


Spend time on individual skills each day... these drills are quick and don't take a lot of your practice time, but are important for developing the skill set necessary to play good defense.

Stance Drill

In diagram A, we get all players lined up four or five across (depending on your number of players) in rows. In the stance drill, we have players maintain the correct defensive stance for one minute. We want the hands and arms up and out, and feet shoulder width apart, weight on the balls of the feet (not flat-footed), knees bent and butt out. Surprisingly, it is not easy for players to hold this position for 60 seconds, as arm and leg fatigue creep in. You must do this drill regularly to strengthen these muscles so that your defenders don't lose their defensive stance late in a possession. A zone defense looks "lazy" when players are tired, not sprinting, and hands are down. While players are holding this stance position, you can use this minute to talk to them about anything you want.

Slides Drill

In diagram B, after doing the stance drill for one minute, we do slides from side to side, again maintaining a good defensive stance with arms out and up, weight on the balls of the feet, and using good footwork, without crossing our feet. Start with players chattering their feet in place. As the coach yells (or points) the instructions, "right" or "left", players slide accordingly and chattering again once they stop sliding. Make sure that when players slide, they do not lower their hands... hands should remain up and active. Do this for another minute.
2-3 zone defense breakdown drill 2-3 zone defense breakdown drill 2-3 zone defense breakdown drill

Triangle "Anticipation - Deflection" Drill

In diagram C, break the team down into 4-player groups. The player in the middle gets in the defensive stance (described above) and will try to anticipate and deflect the pass. After receiving the pass, the passer should hold the ball for a couple counts to allow the defender to get set, and can pass to either receiver. Do this drill so that each player gets 30-45 seconds of defending. This drill teaches defenders to read the passer and improves reaction time and quickness.

Ball Pressure Drill

In diagram D, each player has a partner. The defender is an arm's length from the offensive player, and he/she pressures the ball-handler with active hands, but without reaching in and fouling. No dribbling is permitted, and the offensive player must use his/her pivoting skills to protect the ball. Do this for 30 seconds and have players switch offense <==> defense.

Contain the Dribbler Drill

In diagram E, each player again has a partner. The defender is an arm's length from the offensive player, and he/she pressures the ball-handler with active hands, but without reaching in and fouling. Dribbling is now permitted, when the coach yells "go", the offensive player dribbles either left or right for a few steps, as the defender moves his/her feet quickly to contain the dribbler. Have the offensive player dribble to the right and to the left several times, and then switch offense <==> defense.
2-3 zone defense breakdown drill 2-3 zone defense breakdown drill

1-on-1 Full-Court Zig-Zag Drill

In diagram A below, each player has a partner of similar quickness and size. We use both sides of the floor and each two-some is confined to their side of the court. The offensive player tries to dribble the length of the court (staying on just half of the court), and attacks to score. The defensive player tries to cut and turn the offensive player as many times as he/she can coming up the court, and then defends 1-on-1 at the basket. The defender must get low and move his/her feet quickly. Hands should be active, but the defender must not reach in and foul (there is even a variation wherein the defensive player must keep his hands behind his back at all times). If the defender gets beaten, he/she must turn and sprint to recover.
2-3 zone defense breakdown drill 2-3 zone defense breakdown drill 2-3 zone defense breakdown drill

1-on-1 Full-Court Zig-Zag and Close-Out Drill

In diagrams B and C above, again each player has a partner of similar quickness and size. We use both sides of the floor and each two-some is confined to their side of the court. The offensive player tries to dribble beyond half-court and then passes to a coach standing out-of-bounds along the sideline. The defensive player tries to cut and turn the offensive player as many times as he/she can coming up the court. Once the pass is made to the coach on the sideline, the offensive player turns and sprints back to the half-court line and then back and receives the pass back from the coach (diagram C above), while the defensive player sprints to the endline and then back to close-out on the ball. Both players then finish by playing 1-on-1.

Rotation and Close-Out Drills

The following drills help develop the necessary "habits" in rotating within the help defense, and closing out on the offense.

On-Off Drill

In diagram F, as the ball is skip-passed to the left wing, X3 must first close-out with high hands, and then retreat back inside once X1 gets over to the ball. This is called going "on and off" for the forward defender (X3). Defenders should sprint quickly as the ball is in the air, as soon as it leaves the passer's hands. Close-out with high hands in a good defensive stance.

Skip-Pass to Corner Drill

In diagram G, as the ball is skip-passed to the left corner, X3 must close-out with high hands and defend the ball. This is his/her man and X3 does not go "on and off" in the corner, but stays with the ball. X1 drops inside to prevent a pass to the lane or elbow. Defenders should sprint quickly as the ball is in the air, as soon as it leaves the passer's hands. X3 closes-out with high hands in a good defensive stance.
2-3 zone defense breakdown drill 2-3 zone defense breakdown drill

Forward's Wing and Corner Rotations Drill

Now we will drill how the outside low defender (forward) X4 defends the pass to the wing and to the corner. In diagram F2, as the ball is passed to the wing O2, X4 goes "on" (closes-out with high hands), and then retreats back inside ("off"). As the pass goes to the corner (diagram F3), X4 closes-out with high hands and stays with the ball in the corner. As the ball is passed back out to the wing O2 (diagram F4), X4 simply drops back inside, as normally X1 would already be on the ball O2 and there is no need to go "on and off" here.
2-3 zone defense breakdown drill 2-3 zone defense breakdown drill 2-3 zone defense breakdown drill

Forward's On-Off Rotations Drill

The next several diagrams H - K show how our two outside low defenders (forwards X3 and X4) rotate as the ball moves around on the perimeter. In diagram H, as the ball is passed from the point to the right wing, X4 goes "on and off" initially closing-out with high hands, and then retreating back inside. X3 moves inside the paint. As the ball is passed back to the point (diagram I), X3 moves back out to his/her usual neutral position.
2-3 zone defense breakdown drill 2-3 zone defense breakdown drill

As the ball is passed from the point to the left wing (diagram J), X3 goes "on and off" initially closing-out with high hands, and then retreating back inside. X4 moves inside the paint. Diagram K shows a wing-to-wing skip-pass, with X4 going "on and off" and X3 dropping inside.

Spend a few minutes with the three offensive players passing the ball around on top while X3 and X4 rotate accordingly and quickly as the ball is in the air. In you have an assistant, use both ends of the court and make sure all of your inside defenders get enough repetitions.
2-3 zone defense breakdown drill 2-3 zone defense breakdown drill

Basic pointers for all defenses
1. No lay-ups. Try to keep the ball outside. Double-team the ball in the paint.
2. Be vocal, talk to each other.
3. Move quickly, adjust your position relative to the movement of the ball. Move quickly on the flight of the ball, as soon as it leaves the passer's hands.
4. Get your hands up and out, to shrink the passing lanes.
5. Close-out on the shooter with high hands, to pressure the shot and the pass. We are less concerned with dribble-penetration since the zone creates too much congestion inside for the dribble-drive.
6. Stay in your defensive stance. This is especially important for weakside defenders. The weakside low defender should keep his "butt to the baseline" so that he can see the floor, and see any cutters or screeners coming his way, etc.
7. No fouls... play good defense without fouling.
8. No second shots... be aggressive rebounders.
9. When the offense dribble penetrates, quickly close the gap.
10. Get to know your opponent and adjust. Over-protect against the best shooters, or the "hot" shooter, and sag off the guy who never shoots.
11. Trap the corners.
12. Especially if you are ahead, don't gamble or get too zealous about trapping the wing and point guard positions. Keep pressure on the ball, but also protect the paint and force the outside, low-percentage shot.

Wednesday, June 20, 2012

Circle Drill

Coach Ron Sen presents the circle trap defense (and offense) drill which can help young players practice both their offensive and defensive skills:
Young players need to learn to apply and to cope with pressure. As general rules, we teach defenders not to allow players to dribble out of trap defenses, to deny ‘gut passes’ through traps, to deny passes to the high post from traps, and to force players to throw over their outside shoulder.
Offensive players must learn to protect the ball, to see ‘through’ trap defenses, move the ball quickly, use ball fakes, look off defenders, and use pivoting effectively.
Trap Defense
Every player is a potential offensive or defensive player. The coach inbounds the ball randomly to a player. There is no dribbling allowed. The two adjacent players become TRAPPERS (T) who aggressively trap. INTERCEPTORS (I) must react to defend the other offensive players (O) who cannot move off their spots. When the ball is passed successfully, the adjacent players become the new trappers and new interceptors come into play.
Girls Basketball Coaching Ron Sen, MD, FCCP @rsen01 on Twitter
Ron Sen is an assistant coach in a middle school girls basketball program and a primary and specialty care physician

Monday, March 19, 2012

Advanced Defensive Cone Drills



Advanced Defensive Cone Drills

by Coach Dave Stricklin
It has become extremely obvious in recent years that having superior athletes is going to help ignite your defensive presence. With athletic players on the defensive side of the ball you will be able to apply additional pressure on the ball handlers and passers, stop dribble penetration and transition from defense to offense quicker and more effectively (which is seldom emphasized).

I am sure that every coach would like to see his team improve in those three areas. However if you walk into various gyms throughout the country you will find many coaches only implementing various shell type drills in order to teach all aspects of defense. While these drills are great for working on team defensive specifics it does not address individual defensive agility. No matter which defensive scheme you run, it will be more effective if you have better athletes.

One area that athletes really need to work on is the transition from defensive slide to full sprint. Below are three drills that train that very movement. After spending as little as 10 minutes 2-3x a week your athletes will notice an incredible difference in their defensive footwork speed.

This first drill is great for all basketball players as it works on changing speeds in all three primary classifications; forward, backward and laterally. Players start at the bottom cone facing half court. They begin the drill by sliding 3 slides across the middle of the key. Once they return to their original starting position they will now sprint to the first cone. Upon reaching the first cone the athletes will back pedal back to the first cone where they will again proceed to slide 3 times across the key and back. Players will now sprint to the third cone and once they are there they will back pedal back to the first cone. Again they will slide 3 times across the middle of the key and back and then sprint to half court to end the drill.



In the second drill players will again line up facing half court. To start players will slide to the first cone 5 feet away and then they will turn and sprint to the farthest cone. After reaching the farthest cone they will turn around and now sprint to the sideline.



The last drill is great for teams who utilize a full court man to man press. Athletes will start on the free-throw line facing half court. Just like when guarding a ball handler, athletes will now slide backward diagonally to the first cone and then will turn and slide in like manner to the second and third cones as well. Once they slide past the third cone, the players will now full on sprint to the three point line. The emphasis of this drill is on improving the quickness of the first 3 steps of each player's sprint.


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Tuesday, January 31, 2012

Teach Defense in Six Practices

1st Practice
The keys of man defense to teach at your first practice include: stance and position; defense on the ball; and defense off the ball. Here are the drills to use.

Command Drill. This drill is used to get everyone loosened up and ready to go. Divide your players into three lines within the width of the court. The coach stands in front of the players with a ball. Issue each of the following eight commands and the players respond:
  1. Stance. All players go from a standing posture to a defensive posture. They are focused with their heads up. This position is held for a few seconds, which gives you a good idea of who is off-balance. Pay particular attention to players being up on the balls of their feet, backs are straight and hands are out.
  2. Fire. All players start pumping their legs in place as a group. Heads are up, arms out and feet are moving. Keep this going for several seconds.
  3. Right (or Left). On this call, players move two steps in the direction indicated. Players use their hand to "dig up" at the imaginary ball in front of them. They also call out the direction they are moving with each step.
  4. Retreat. Players move backward using the pivot drop-step move for two steps on this call while keeping low. Eyes remain focused on the coach and their bodies are over their feet. Players must twist their hips and feet but not their torso.
  5. Loose Ball. Players hit the floor as if scrambling for a loose ball. Then, as quickly as possible, players get back on their feet and into a defensive posture with feet moving.
  6. Charge. Players fall back onto the large muscle of their buttocks. They do not flop. They need to be careful of whipping their heads and shoulders into the ground.
  7. Held Ball. Yell "5" and players move a step closer to you as if you are the offensive player. Players trace the ball with their hands. If you pivot away, they move closer.
  8. Shot. Players rise up and pivot to box out the "shooter."
Shuffle The Lines. All players are aligned on the baseline. On the whistle, the first player assumes a defensive stance and starts using a defensive slide along the outside lines of the court. Players need to stay down with hands out while digging up with the lead hand. When the first player reaches half-court, the next player goes. Remind players this is not a race and never to cross their feet.

Zigzag The Floor. Create two court-long lanes from the sideline to the foul-lane line and from the foul-lane line to the sideline. Players must stay in their lane. One player uses a ball and one plays defense. The defender moves with the offensive player as they go down the court. When the defender reaches the sideline, the defender continues out of bounds for a one-third step (to make sure he or she is not passed by the offensive player) and the defender plants the outside foot and pivots on it to change directions. Initially, this is a slow and deliberate drill as players learn not to hop to change directions.

Shadow. A player is in a defensive stance on the sideline facing the court. Three or four players line up in a row facing the first player. On the whistle, the player in the defensive stance moves back and forth, forward and backward. The players lined up opposite attempt to move with the defender. After 20 seconds, rotate another player to the sideline position.

Stop & Go. Use this drill to teach defenders to sprint ahead of the ball to get a stop rather than running with the dribbler. One player has a ball and starts dribbling the length of the court. Another player, the defender, sprints ahead of that player and attempts to force the offensive player to pick up the dribble. Once the dribble is picked up, the defender uses his or her body to remove space and uses hands to trace the ball.

Defensive Position (Shell). The drill starts with five offensive players spaced around the arc and five defenders on the baseline. The coach is under the basket with a ball. Pass the ball to one of the offensive players. On the pass, the defenders sprint out to defend. The defender on the ball breaks down the receiver. The other three defenders use proper breakdown techniques to ensure their offensive player does not just drive past them. The player now with the ball holds it for a two-count, then passes to a teammate. Offensive players only are allowed to pass. Make sure the help defenders are sagging to the paint and recovering on the pass. Eventually, feel free to add that offensive players can shoot off the pass catch.

Shell Penetration. The variation to the Shell Drill entails offensive players only scoring off a dribble drive. So, the goal of each offensive player is to split two defenders. Defenders must be in a position to help and deny the drive. Let the teams play until either the offense scores or the defense gets a turnover.

2nd Practice

The keys of man defense to teach at your second practice include: jump to the ball; handling cutters; and help and recover.

Jump To The Ball. A coach is on the right wing with an offensive player dribbling at the top of the key with a defender guarding the dribbler. The offensive player passes to the coach. On the pass, the defender takes one quick retreat step toward the pass. The result of this step is that the defender has the left hand and foot up toward the "line of the ball" and the right foot back a bit. The offensive player tries to cut across the face of the defender to receive a return pass.

Shell Cutter. This drill is just like the Shell Drill but the offense only uses cuts off the passes. This allows the defense to focus on the "jump to the ball" technique. The coach passes to an offensive player and the defenders break down the players they are guarding. The ball moves around the perimeter and any offensive player can cut to the basket from any spot on the floor. If the cut is not successful, one of the other offensive players replaces the cutter. Have the defense stay in the original areas as it helps create game-like mismatches.

Help & Recover. Have two players on the wing and a player at the top of the key with a ball on offense. Place three defenders opposite the offensive players. The player with the ball drives at the defender. If the defender is beaten, the call is "Help!" and the other defensive players drop into a help position as the drive is occurring. Once the drive is stopped, the offensive player picks up the dribble. Now, the call is "5!" like in previous drills and the defenders go into full denial mode while staying between their offensive player and the ball. The player passes out to a wing, the defenders recover and now the wing drives starting the motion again.

3rd Practice

The keys of man defense to teach at your third practice include: breaking down the shooter; bumping the center; running through the passing lane; and rebounding.

Free-Throw Close-Out. Have four players line up on the baseline with basketballs and four players line up opposite of them at the free-throw-extended area. On the whistle, the players on the baseline pass to the players opposite them. Upon receiving the ball, the players assume a triple-threat position. The passers sprint out about halfway, then start taking short, choppy steps to break down the shooter. The defender keeps the left hand high to challenge the shot.

Progressive. This drill is used over the course of the next four practices to develop the skills for breaking down the shooter and defending the offensive player. Start with a wing offensive player and a defender in help position in the paint. The coach is stationed on the opposite wing with a ball.

Part 1. The coach throws a skip pass to the offensive player. The defender leaves the help position and charges at the shooter. The defender uses the breakdown technique of small, choppy steps to get to the ball. The offensive player holds the ball in front. The defender touches the ball and the drill ends.

Part 2. The drill starts the same as the previous except this time the offensive player catches and shoots. The defender executes the same breakdown technique. The defender calls "shot" and boxes out the shooter. Remind the defender that once the shot is in the air, the main responsibility is to deny the rebound to the shooter.

Part 3. This is the same drill except the offensive player catches and drives. The defender executes the same breakdown technique and stops penetration or forces a bad shot.

Part 4. The offensive player has the option of shooting or driving. Make a game of this drill. If the shooter catches, shoots and scores, it is worth three points regardless of the location on the floor. Any basket off a drive is worth two points.

Body/Hold/Release. Use this drill to "introduce" players to the basic movements of rebounding. Have two lines of players facing each other about two feet apart. One line is the shooters and one is the defenders. When the coach calls "Body" the defenders turn into the shooter (either the reverse pivot or a step-across turn). The defender takes a good rebounding stance. When the coach calls "Hold" the defender focuses on maintaining contact with the shooter using the elbows, back, buttocks and peripheral vision. When the coach calls "Release" the rebounder explodes forward and up, driving hands up together catching the rebound.

Shell Rebounding. This is set up like the Shell Drill but have the offensive player take a shot after a skip pass or a couple of passes. The defense must rebound. Have an assistant coach watch for players that boxed out or did not, and turn that into a competition.

Two-Player Tip. Have players line up in pairs, facing each other, each pair with a ball. Have one person toss the ball to the other. The receiver catches the ball at the height of the jump and returns it to the passer. Do this five times, then reverse roles.

2-Line Outlet. Have two lines of players start at the elbows, facing the basket. Place two managers or players on each wing. Each line has a ball. The players approach the basket and lob the ball off the backboard. They then leap forward, securing the ball at the top of their leap with both hands. Their legs should be spread wide so they have a solid base to land. They must create space before leaping, then leap forward to catch the ball. As they secure the ball, they call "Transition," which informs the other teammates that they have the ball and to start heading up the floor. Once the ball is secured, the player pivots on the outside foot and passes to the wing. Have the receivers vary their position on the floor so the rebounder has to pivot and change the angle on the pass.

2-Line Outlet Dribble. This is the same drill as the 2-Line Outlet except the rebounder takes a few dribbles toward the wing before passing.

Minnesota Rebounding. Start with three offensive players spread around the perimeter. Have three defenders in the lane in a line. Have a coach positioned in the short corner with a ball. Assign the offensive players numbers and tell the defenders their responsibility. The coach passes the ball to a perimeter player and that player shoots. The defenders must close out and defend against the assigned offensive player. Switch assignments so the defenders have to find a different player.

Three In A Row. Place a line of players at the top of the key. Have a single offensive player at the foul line and a single defender in the lane opposite of the foul-line player. A coach on the wing takes a shot (there is a coach on the other wing as well). The foul-line offensive player battles the defender for the rebound. Once the ball is secured, it is passed to the other manager. The next player in line steps up to the foul line to be defended. Once the defensive player grabs three rebounds in a row, then that player gets in line and a new defender takes the court.

Weak-Side Rebounding. Start with two offensive players on the wings defended by two other players. A coach is at the top of the key with a ball and passes to a wing. The defender on the ball handler takes a solid defensive containment posture. The weak-side defender drops to a help position. Now, the player shoots and the weak-side defender first finds their player then boxes out. The defensive team needs to get three rebounds in a row before coming off the court.

Offensive Contact. Start with three players facing the backboard to one side with the player in the middle holding a ball. The ball is tossed off the backboard the rebound is secured by that player. To secure the ball, the player catches the ball at the height of the jump with both makes making sure the ball is above the forehead and elbows out. That player now uses a two-handed power move to score. The other two players use slight contact (or more) to try to force the rebounder to miss, travel or commit a turnover.

4th Practice

The keys of man defense to teach at your fourth practice include: defending the post and tipping from behind.

Post Defense. Place a player or coach at the top of the key, the wing and the corner. Position an offensive and defensive player in the post. The ball starts at the top of the key and is rotated to the wing, then the corner. At each stop, check the defensive positioning of the defender. Speed it up and try it from both sides of the floor.

Tip From Behind (TFB) #1. Start with two lines of players on the baseline to the side of the basket. The line closest to the basket is the offensive line. One player is at half-court. The half-court player and the first person at the beginning of the "outside" line are defenders. The drill starts when the offensive player dribbles slowly to half-court. This is a slow, controlled dribble. The defensive player follows looking for an opportunity to flick the ball ahead as it is coming up from the floor. Make sure it is on the upward movement of the ball as the momentum of the ball carries farther in this scenario. And, the defender needs to use the arm closest to the ball to tip it so as not to reach in. On the tip, the half-court player recovers the ball and becomes an offensive player with the player who tipped the ball. Now, the original dribbler becomes the defender in a two-on-one situation.

Tip From Behind (TFB) #2. This drill is the same until the two-on-one situation after the tip. On the tip, the player who tipped the ball goes to the corner for a 3-point shot. The defender is instructed only to defend the rebounder so the player in the corner has an open shot.

Tip From Behind (TFB) #3. Place an additional player at half-court, once the transition occurs from original drill to two-on-one situation, the extra player sprints back to help on defense, which adds a sense of urgency to the two-on-one break and forces the defenders to talk as they adjust to the two-on-two situation.

5th Practice

The keys of man defense to teach at your fourth practice include: The defensive concepts to teach at the fourth practice are: The defensive concepts to teach at the fifth practice are handling screens and help techniques.

Shell Screen. This just like the Shell Drill only players are allowed to screen defenders. Talk to your players about how you want them to defend screens. Communication must be stressed no matter if you plan on switching on the screen or not.

Help-Side Defense. There are two wing players on offense, a defender in the low post on the ball side and a second defender in a help position on the opposite wing player. Simulate the wing player beating the defender off the dribble. The beaten defender yells "Help!" The low-post player slides over to stop the drive. The opposite wing defender drops into the paint to protect the basket. Once the drive is stopped, the ball is passed to the opposite wing and the drill starts over from the other side.

6th Practice

The sixth practice is a review of all the concepts stressed in the first five practices. Utilize the drills previously explained that your team had trouble with the first time around.

Monday, January 23, 2012

2 Ball Dribbling Progression

Two ball dribbling is better, I think, than doing stationary dribbling with one ball because the player can do 2x the work in the given amount of time. It strengthens the weak hand . Have the player pound the ball HARD, keep it knee to waist high, and keep the eyes up.


Start with a stationary progression for about five minutes. Then do a five minute section where the players are dribbling and moving.There are MANY variations on these drills.

2 Ball Stationary Series (5 minutes)
Below is the series of stationary ball handling drills. Do each part for 30 seconds (use a stopwatch) or aske the players to count a set number. 

Progression:
*Pound Together
*Pound Alternating
*Pound Ankle High
*Right Hand High, Left Hand Low (ankle)
*Left Hand High, Right Hand Low (ankle)
*Continuous Crossover
*Pound Right Hand, Left Hand Dribble Around Left Leg (don’t switch hands)
*Pound Left Hand, Right Hand Dribble Around Left Leg (don’t switch hands)
*Push and Pull On Side
*Push and Pull In Front
*Behind Back with Right, Cross in Front with Left (switch hands)
*Behind Back with Left, Cross in Front with Right (switch hands)
*Crossover Right Hand, Between Legs with the Left Hand (switch hands)
* Crossover Left Hand, Between Legs with the Right Hand (switch hands)
*Behind Back with Right Hand, Between Legs with Left Hand (switch hands)
* Behind Back with Right Hand, Between Legs with Left Hand (switch hands)
*Pound Hard (At Shoulders)
*Windshield Wipers front to back outside of each foot
*Windshield Wipers left to right in front of toes


2 Ball Moving Series I
In this series, players go down and back the length of the court (or down and back twice the width if you need many players going) one time for each in the following progressions. You must stress going as fast as they can to challenge themselves, but not so fast that they are out of control. They should keep their head/eyes up and look where they are going. Pick a spot on the wall ahead of them, look at the coach, look at the basketball hoop, whatever they have to do. If you have limited court space, you can run the drill so that while ½ of the group is doing stationary, ½ is doing the moving.

*Pound Together
*Pound Alternate
*Ankle High
*Crossover
*Pound Together Attack and Retreat Dribble

*Attack and Retreat with a Hand Change (Crossover, crossover and between legs, crossover and behind back, etc)
*Pound High (Shoulder)
*Shuffle Sideways
*Backwards